Nicolas LAURENT

Tool and gameplay programmer

Jeux de jam

Une game jam est un événement se déroulant généralement sur un weekend ou une semaine, pendant lequel les participants doivent réaliser un jeu. J’ai participé a de nombreuses jams, seul ou en équipe, comme la ludum dare ou encore la lowrezjam.Voici quelques un de mes projets, exclusivement sur Unity : Réalisé pour la ludum dare […]

Kairos

Kairos is a game project that have for goal to provide empathic feeling to the player toward the characters. All long the game, the player will follow the memories of one of theses characters, to understand where the ill-being, represented by a demon, come from. The confrontation with the demon take place in the form […]

Metro Mania

Metro Mania is a micromanagment and reflection game, inspired by Lemmings or Theme Hospital, where the player is brought to supervise a subway station, that is poorly equiped, and especialy badly agenced at the level of the accessibility and the security of the travelers. He will have to improve  his station with some objects that […]

Low poly planet generation

This low poly planet générator is a solo made project. It was destined to be used in an abandonned game project. I have developped it in C++, and used Nazara engine to make the render of the generated planets. To create this generator, i was greatly inspired by this article : http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ The generation is […]

Barrel knight

Barrel knight is an android game, developed within a multidisciplinary team of 7 students, as a part of my training at Rubika. The goal was to make in two weeks a runner game, foor smartphone, and playable with only one hand. “The dragon was the easy part. Now, it remain the stairs.” You follow a […]

Prehistoric dig

Prehistoric dig is a plaforming game with mining mechanics, made by 2 developpers, as part of my studies at Rubika, with Superpowers. The goal of the player is to find the last dinausaur egg, hidden at the bottom of the mine. For that, he will have to exploit the ressources and sell it to buy […]

Awesome rogue

Awesome rogue is a aborted project of a Shoot’em up axed rogue like with a 2D top view, made in solo and developped in C++ with the SFML library. The player is dropped at the center of an hurge dungeon, randomly generated, with a large number of room. In 4 of these rooms, you can found […]

Elkyos

Elkyos is a project of a multiplayer RPG, originaly designed as a Minecraft mod. Although it stayed on the sames ideas, with a voxel map and big pixels, today the project is fully independent, with the developpement of his own engine. On Elkyos, i have mainly worked on the production of a launcher for the […]

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