Une game jam est un événement se déroulant généralement sur un weekend ou une semaine, pendant lequel les participants doivent réaliser un jeu. J’ai participé a de nombreuses jams, seul ou en équipe, comme la ludum dare ou encore la lowrezjam.Voici quelques un de mes projets, exclusivement sur Unity : Réalisé pour la ludum dare […]
Kairos is a game project that have for goal to provide empathic feeling to the player toward the characters. All long the game, the player will follow the memories of one of theses characters, to understand where the ill-being, represented by a demon, come from. The confrontation with the demon take place in the form […]
Metro Mania is a micromanagment and reflection game, inspired by Lemmings or Theme Hospital, where the player is brought to supervise a subway station, that is poorly equiped, and especialy badly agenced at the level of the accessibility and the security of the travelers. He will have to improve his station with some objects that […]
This low poly planet générator is a solo made project. It was destined to be used in an abandonned game project. I have developped it in C++, and used Nazara engine to make the render of the generated planets. To create this generator, i was greatly inspired by this article : http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ The generation is […]
Barrel knight is an android game, developed within a multidisciplinary team of 7 students, as a part of my training at Rubika. The goal was to make in two weeks a runner game, foor smartphone, and playable with only one hand. “The dragon was the easy part. Now, it remain the stairs.” You follow a […]
Elkyos is a project of a multiplayer RPG, originaly designed as a Minecraft mod. Although it stayed on the sames ideas, with a voxel map and big pixels, today the project is fully independent, with the developpement of his own engine. On Elkyos, i have mainly worked on the production of a launcher for the […]